Website powered by

Relic Environments

Concept art and environments for a student game project. I was the art director and lead environment artist.

Game website: http://synapticsugarrelic.weebly.com/

Early interior concept.

Early interior concept.

"Cave" area.

"Cave" area.

Atrium Foyer area.

Atrium Foyer area.

Atruim Foyer in game.

Atruim Foyer in game.

Screenshot of the Hangar.

Screenshot of the Hangar.

Screenshot of the top of the Atrium.

Screenshot of the top of the Atrium.

Screenshot of the Cave's cool area.

Screenshot of the Cave's cool area.

Screenshot of the Cave's hot area.

Screenshot of the Cave's hot area.

Screenshot of a moth and moss in the Atrium.

Screenshot of a moth and moss in the Atrium.

Screenshot of some of the vibrant plants in the Atrium.

Screenshot of some of the vibrant plants in the Atrium.

Screenshot of the Foundry.

Screenshot of the Foundry.

Screenshot of the Foundry's upper area.

Screenshot of the Foundry's upper area.

The game's objective: collect the spear of Palak'tir.

The game's objective: collect the spear of Palak'tir.

Sam Ward, treasure hunter: model sheet.

Sam Ward, treasure hunter: model sheet.

Early color script.

Early color script.

Early Atrium "mood" pieces.

Early Atrium "mood" pieces.

Plant concept sketches--trilateral symmetry was the theme.

Plant concept sketches--trilateral symmetry was the theme.

Early foundry concepts.

Early foundry concepts.

More foundry concept.

More foundry concept.